Unity Developer

Real-Time 3D & Interactive Systems

I build real-time 3D applications in Unity — training simulations, interactive product systems, and data-driven instructional platforms across mobile, desktop, and XR.

My background spans media production, UI systems, asset pipeline tooling, and backend integration — with a focus on building maintainable, content-driven architectures that support rapid iteration. The earlier part of my career was in 3D and media production. That range is why my Unity work covers training simulations, interactive products, and media-rich systems. Based in Michigan.

Background

Education
B.S. in Computer Science — University of Illinois at Urbana-Champaign
Experience
10+ years of Unity and C# development across training, simulation, and interactive products
Platforms
Mobile · Desktop · VR · AR · WebGL
Industries
Defense, medical, automotive, vocational, and educational publishing

Technical Focus

Immersive
Training simulations, interactive products, and instructional platforms in Unity across mobile, desktop, and XR
Languages
C# application development with a focus on maintainable, content-driven architectures
Frontend
UI systems, layout frameworks, and cross-platform interface implementation
Backend
Data-driven state management, REST API integration, and service coordination
DevOps
Asset pipelines, editor tooling, and performance optimization for resource-constrained platforms

Experience

2020–Present

Senior Software Developer

Threat Tec · Remote · Ann Arbor, Michigan

Built a real-time 3D operational planning platform in Unity for defense clients — terrain visualization, drawing tools, session sync, and LMS integration. Later transitioned to enterprise web applications and cloud infrastructure on Azure.

View Threat Tec projects
2017–2020

Software Developer

Elm Park Labs · Hybrid · Southfield, Michigan

Developed VR/AR training modules, a reusable 3D product configurator, and a data-driven assembly instruction system at a startup serving automotive, medical, and vocational clients.

View Elm Park Labs projects
2015–2018

Software Developer/Technical Artist

Threat Tec · On-site · Champaign, Illinois

Built real-time terrain visualization tools, custom editor extensions, and asset pipelines in Unity. Created early VR prototypes on Vive, Oculus, and HoloLens for military classroom training.

2007–2015

Senior Media Developer/3D Generalist

Precision Graphics · On-site · Champaign, Illinois

Produced scientific 3D visualizations and illustrations for textbook publishers. Scripted repeatable production workflows in Python and Maya to streamline asset pipelines across long-running titles.

View Precision Graphics projects