I build real-time 3D applications in Unity — training simulations, interactive product systems, and data-driven instructional platforms across mobile, desktop, and XR.
My background spans media production, UI systems, asset pipeline tooling, and backend integration — with a focus on building maintainable, content-driven architectures that support rapid iteration.
Built a real-time 3D operational planning platform in Unity for defense clients — terrain visualization, drawing tools, session sync, and LMS integration. Later transitioned to enterprise web applications and cloud infrastructure on Azure.
Developed VR/AR training modules, a reusable 3D product configurator, and a data-driven assembly instruction system at a startup serving automotive, medical, and vocational clients.
Built real-time terrain visualization tools, custom editor extensions, and asset pipelines in Unity. Created early VR prototypes on Vive, Oculus, and HoloLens for military classroom training.
Produced scientific 3D visualizations and illustrations for textbook publishers. Scripted repeatable production workflows in Python and Maya to streamline asset pipelines across long-running titles.