Unity Developer

Real-Time 3D & Interactive Systems

I build real-time 3D applications in Unity — training simulations, interactive product systems, and data-driven instructional platforms across mobile, desktop, and XR.

My background spans media production, UI systems, asset pipeline tooling, and backend integration — with a focus on building maintainable, content-driven architectures that support rapid iteration.

Based in Michigan.

Background

  • B.S. in Computer Science — University of Illinois at Urbana-Champaign
  • 10+ years of Unity and C# development across training, simulation, and interactive products
  • Mobile · Desktop · VR · AR · WebGL platforms
  • Defense, medical, automotive, vocational, and educational publishing environments

Technical Focus

  • Unity application development with C# across mobile, desktop, and XR
  • UI systems, layout, and cross-platform interface implementation
  • Asset pipelines, content ingest conventions, and editor tooling
  • Data-driven workflow and state management architectures
  • REST API integration and backend service coordination
  • Performance profiling and optimization for resource-constrained platforms

Experience

2020–Present

Senior Software Developer

Threat Tec · Remote · Ann Arbor, Michigan

Built a real-time 3D operational planning platform in Unity for defense clients — terrain visualization, drawing tools, session sync, and LMS integration. Later transitioned to enterprise web applications and cloud infrastructure on Azure.

View Threat Tec projects
2017–2020

Software Developer

Elm Park Labs · Hybrid · Southfield, Michigan

Developed VR/AR training modules, a reusable 3D product configurator, and a data-driven assembly instruction system at a startup serving automotive, medical, and vocational clients.

View Elm Park Labs projects
2015–2018

Software Developer/Technical Artist

Threat Tec · On-site · Champaign, Illinois

Built real-time terrain visualization tools, custom editor extensions, and asset pipelines in Unity. Created early VR prototypes on Vive, Oculus, and HoloLens for military classroom training.

2007–2015

Senior Media Developer/3D Generalist

Precision Graphics · On-site · Champaign, Illinois

Produced scientific 3D visualizations and illustrations for textbook publishers. Scripted repeatable production workflows in Python and Maya to streamline asset pipelines across long-running titles.

View Precision Graphics projects